0 Normalized Dynamic Parameter (a) 1 1 0 0 Normalized Dynamic Parameter (d) 1 0 Normalized Sound Parameter 1 0 Normalized Dynamic Parameter (b) 1 1 0 Normalized Sound Parameter Normalized Sound Parameter 0 Normalized Sound Parameter Normalized Sound Parameter Normalized Sound Parameter 1 0 Normalized Dynamic Parameter (e) 1 1 0 0 Normalized Dynamic Parameter (c) 1 1 0 0 Normalized Dynamic Parameter (f) 1 FIGURE 1. The six different mappings: (a) mapping 1, (b) mapping 2, (c) mapping 3, (d) mapping 4, (e) mapping 5, and (f) mapping 6. 0 Normalized Dynamic Parameter 1 0 Normalized Dynamic Parameter 1 Mapping 4 0 0 Normalized Dynamic Parameter 1 Mapping 5 1 0 0 Normalized Dynamic Parameter 1 Mapping 6 1 0 Normalized Sound Parameter 1 Normalized Sound Parameter 0 Normalized Sound Parameter 0 Mapping 3 1 Normalized Sound Parameter Mapping 2 Normalized Sound Parameter Normalized Sound Parameter Mapping 1 1 0 Normalized Dynamic Parameter 1 1 0 0 Normalized Dynamic Parameter Distance - Pitch 0.183 0.259 0.189 0.121 0.126 0.121 Distance - AM 0.190 0.203 0.106 0.210 0.190 0.102 Distance - Brightness 0.244 0.198 0.128 0.141 0.157 0.132 Velocity - Pitch 0.253 0.228 0.160 0.069 0.155 0.135 Velocity - AM 0.189 0.171 0.189 0.145 0.166 0.140 Velocity - Brightness 0.488 0.310 0.103 0.030 0.030 0.040 1 FIGURE 2. The results of the first experiment. The Bradley score is given for each sound strategy, comparing the different mappings. The group containing the best mapping for each sound strategy is shown in bold. 94 IEEE Consumer Electronics Magazine ^ march 2018