IEEE Systems, Man and Cybernetics Magazine - April 2018 - 11

After the event, Lin said, "This is my
first time attending the international conference. Indeed, it is such an amazing
experience, in which wearing a Mindo to
play Go was a real eye-opener for me.
When the sensors in the headgear measured my brainwaves continually, the sparkling points on the monitor caused my
eyes a little bit of discomfort. But, this did
not dampen my interest in this biometric
gadget and enthusiasm for playing Go
using brainwaves. This developed technology can be applied in a wide variety of
fields; for example, the physically challenged can use it to express their inner
thoughts. I am glad to have this great
opportunity to wear this biometric headgear to play Go and hope to see its further
development" [14].

A B C D E F G H

Acknowledgments
The special event at IEEE SMC 2017 was a
great success, and we would like to
express our heartfelt thanks to everyone
who offered any help, joined, or watched
the games and the BCI-DDF demonstration. We would also like to sincerely
thank the IEEE SMC Society, IEEE SMC

K

L M N O P Q R S T

166 165 167

18

154

168 138 137 163

17

152 133

16

153 164 2

15

135 96 98 231

210 207 212 86 220 151

14

99 87 94 97

200 85 206 230 221

134

13
12

104 93 131

197

101

149 193

144 146

69

18

59 58 56 67

17

57 62

16

64 63 68

15

61 60

208 209

65

1

217 71 77 75 66

13

79 226 74 227 44

38 37 78 70

12

81 80 225 228 156

36 35

11

155 205 216

82 223 157 41 214 34 31

195

72 158

9 160 143 90

147 148 194 83

224 202 219 218 203 204

8

141 142

150 192 191 199

127 215 229 33 42 32 20 49 45 222

7

161 145 106 122 120 198

6

105 92 119 126

5

181 139

121 5 114 117 118 182 180 171

7

8
7

23

17 47 48 14

6

26

111 107 4 116 185 186

2

109 108 140

183 184 136 172 53 52 27 30

1

189 187 188

190

10

88 89 25 24 28

J

9

73

19 18 50 46

3

173

10

43

29 178 16 11

179 170 55

A B C D E F G H

14

39 76

95 100 103 201 213 211 84

11 196 159 91
10

19

130 162 129

102 132 128

4 123 112 110 113 115 40

Conclusion
Smart machines were one of the main
themes at IEEE SMC 2017. In an effort to
attract more attention from worldwide
scholars to the event, a study on Go players competing with and learning from
smart machines was held. There were 15
games played: the amateur Go players won
eight games against DDF with the small
computational resource, but DeepZenGo
won all seven games against the invited
professional Go players. Therefore, DeepZenGo could be used as a coach for the
professional Go players, while DDF with a
small machine could learn from the amateur Go players as long as we properly and
adaptively adjusted the computational
resources of the intelligent robot. Figures 7
and 8 include photos from this special
event. In the future, the research team will
apply this technology to education, e.g.,
with children playing games to enhance
concentration on learning mathematics,
languages, and other topics. Looking ahead,
using detected brainwaves, a robot will be
able to assist a teacher during class and
speak for a student.

J

19

8

12 13

5

9

3

4

15

6 174 175

3

22 21 177 51

2

54

1

176

K L M N O P Q R S T

124 C4 125 B4 169 C4

(a)
A B C D E F G H

J

K

L M N O P Q R S T

19

169

18

92

17

72 74

16

71 70 73 33 31 35 93

15

87

5

2

34 32

36 91

83 138 101

14 139 86 84 90 175
13 136 137 134

88

96

12 135 132 89

108 98

116

11

133

17
16

172

15

156 154 161

100 103

142 178 173 152 69 150 163

14

104

177 160 144 151 146 147

13

153

121 179 129 157

39 95 106 110 111

9
8

7

38 114

180

117 119

6

118 120 10 16

5
18

3

14

9
51

131

6

9 11 17

12

8

3

10

185

182 181

53

8

24 78

7

65 46

23 75 76

6

21 22 77

5

43 64 20 49 41 37

29

4

4

19 26 30

3

44 45 27 28 80

2

2

55 54 57 68 48

1

59 58 60 56

A B C D E F G H

52

67 62 61 63

25 42 50 47 40

13 15

12
11

123 126 184 128

109 112 113 127 124 125

7

18

82 158 1 164 162

107 94 97 99 115 102 130 122 183 176

10

4

165

105 170 168 66 81 159
140 143 174

85

19

167

141 166 145 148 149

171

J

K

79

1

L M N O P Q R S T

155 R13

(b)
Figure 5. (a) Chou (9P) was white, Deepzengo was black. black won

the game with resignation. (b) Chang (5P) was white, Deepzengo
was black. black won the game with resignation.

Ap ri l 2018

IEEE SyStEmS, man, & CybErnEtICS magazInE

11



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