Training Industry Quarterly - Fall 2011 - (Page 25)

[STRATEGIES] Five m-Learning Considerations for Your Talent Management Strategy MOBILE TECHNOLOGY GROWTH RATES ARE EXPLODING BEYOND ANY OTHER DIGITAL TECHNOLOGY IN HISTORY B Y B I L L Y B I G G S age the “top talent” in the organization. Of course, implementing a formal talent management strategy is a prerequisite for selecting m-learning programs that match that strategy. Unfortunately, only half of U.S. companies say they have a well-defined talent strategy, according to a 2010 survey by Bersin & Associates. This article will address five phases of m-learning: Attracting, Engaging, Building, Leveraging and Retaining, to consider when creating a talent management strategy for your organization. 25 I f you have an interest in m-learning, then it is likely you have seen dozens of statistics exemplifying the direction of mobile growth in the past 36 months. The main theme is simple—mobile technology growth rates are exploding beyond any other digital technology in history. As a result, organizations would be crazy not to take advantage of current growth rates, whether in social media or learning strategy. Yet, due to its infancy, specific examples of what m-learning entails and what those examples may contain in the form of costs and implementation are not very clear. Even for those organizations that do have a full grasp of the spectrum of m-learning options available, challenges exist when selecting appropriate m-learning options for specific talent management strategies. If you are considering m-learning as a complement to your talent management strategy, your goal should be simple: Build m-learning programs that help man- Training Industry Quarterly, Fall 2011 / A Training Industry, Inc. ezine /

Table of Contents for the Digital Edition of Training Industry Quarterly - Fall 2011

Training Industry Quarterly - Fall 2011
From Where I Sit: Back to the Basics
Table of Contents
Ad Index
The Learning GPS
Work that Stretches: The Best Teacher
The Promise and Peril of Social Enterprise
Technical Training: How is it Different?
Companies Press 'Play' on Training Games
Redefining the 'e' in e-Learning
Essential Components for Effectively Training a Global Workforce
Five m-Learning Considerations for Your Talent Management Strategy
Instructional Design: Learning Meets Technology
Improving Training: Thinking Like a Game Developer
Casebook: Pfizer: Moving Product Sales Training Online
Why is Mobile Learning Not More Popular?
Tweet Suite
Company News
Closing Arguments: The Three T's

Training Industry Quarterly - Fall 2011