Training Industry Magazine - Spring 2016 - (Page 63)
TRAINING
T
A
L
K
6
INDUSTRY
PO
S
What are your learning and development
objectives for 2016?
9%
WAYS TO USE
GAMIFICATION
19%
1| ENCOURAGE LEARNERS
28%
through challenges, goals
and making progress.
2| MOTIVATE LEARNERS
to move through instruction
and accomplish goals.
44%
N = 32
Align training to business goals and objectives
Adopt a virtual learning platform
Enhance strategies for reinforcing learning
Create more personalized learning experiences
3| INFLUENCE BEHAVIOR
by properly placing game
elements into a curriculum.
What materials work best for sustaining
the impact of training?
4| DRIVE INNOVATION
7%
by developing experiences that
promote innovative thinking.
5| BUILD SKILLS
via earning points, badges
and completing a story.
7%
17%
69%
6| AQUIRE KNOWLEDGE
through repetition and practice.
N = 29
Formal coaching/mentoring
Weekly follow-up with manager/supervisor
Gamification (in an LMS or otherwise)
Post-course e-learning
T R A I N I N G I N DUSTR Y MA GAZ INE - SPRING20 1 6 I WWW.TRAININGINDU S T RY . C OM/ MAGAZ I NE
63
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Table of Contents for the Digital Edition of Training Industry Magazine - Spring 2016