Training Industry Magazine - March/April 2019 - 57

LEARNER MINDSET
MICHELLE EGGLESTON SCHWARTZ

THE LEARNER EXPERIENCE:

WHY IT MATTERS
Technology has evolved considerably
since I was a child - when "Oregon
Trail" was the hottest learning game
on the market. I learned about the life
and struggles of a pioneer in the 19th
century from the comfort of my school
computer lab. As a millennial child, I had
little context of the life or death decisions
that pioneers faced on the great Oregon
Trail. But the storytelling elements and
the unpredictable nature of the game
increased my engagement in the learning
content and made learning fun.
Learning games are now incredibly
more advanced thanks to emerging
technologies like virtual reality (VR).
Individuals no longer need to be passive
spectators in a game, they can now be
transported into another virtual world to
learn and experience the environment
first-hand.

including aviation, oil and gas, health
care, and construction. Learners can now
practice fighting a fire or operating on a
patient with a rare medical problem in a
no-risk environment.
Practice improves performance. By
deliberately repeating a skill or behavior,
you improve knowledge recall and
response time. In environments where
practicing a skill is highly dangerous, a
realistic, no-risk environment is critical
to on-the-job success.
Virtual reality is just one component of
digital reality that can help solve realworld business problems and increase
training outcomes, according to Deloitte
Insights. There are several technologies
that can create a multidimensional
learning experience.

VR games have become increasingly
popular in the past few years. The
more widely adopted VR becomes,
the more accessible and affordable it
is for consumers. With a VR headset,
players can be transported from their
living room into the middle of a zombie
apocalypse or climbing a mountain
hundreds of feet off the ground. While
consumers largely use gaming systems
as a fun pastime, VR offers more than
pure entertainment value.

*	 Virtual reality: Creates a threedimensional virtual environment that
mimics reality as closely as possible.

Technology is creating more opportunities
for employees to learn in industries where
failure is not an option. Using VR and other
immersive technologies in corporate
training can create an engaging learning
experience that enables the practice
of potentially high-risk skills in a safe,
secure environment. VR technologies
are being used in a variety of industries

*	 Immersive: Places users in an
interactive learning environment,
either physically or virtually, to
replicate possible scenarios or teach
specific skills.

*	 Augmented reality: Enhances reality
by overlaying digitally created content
into the user's real-world environment.
*	 Mixed reality: Blends digital content
into the real world and creates an
environment where both coexist
and interact.

*	 360-degree video: Provides a new
perspective that allows users to look
in every direction.

Choosing the technology that is right for
your training program is a challenging
decision for training managers. With so
many options available, it's easy to get
lost in the latest fads without a clear
understanding of your training goals and
outcomes. It's important to determine

TECHNOLOGY IS
CREATING MORE
OPPORTUNITIES TO
LEARN IN INDUSTRIES
WHERE FAILURE IS
NOT AN OPTION.
whether the training would benefit
from a high amount of interactivity
and hands-on learning where skills can
be tested and repeated in a low-risk
environment. Then select the digital
experience that would be most suitable
for your training goals and learners.
EXPERIENCE MATTERS
The learner experience is at the heart of
training and development. Experience
increases
learner
engagement,
competency and the likelihood that
the new skills will become engrained
behaviors. Effective learning does
not occur through a one-time event;
it requires a continuous process that
involves reinforcement, repetition and
application of the new skills. Technology
can enable this reinforcement and result
in more effective training outcomes.
Michelle Eggleston Schwartz is the
editorial director at Training Industry, Inc.
Email Michelle.

T RAIN IN G I N DU STR Y M AGAZ INE - TRAINING IN ANOTHER DIMENSION 20 1 9 I WWW. T RAI NINGINDU S T RY . C OM/ MAGAZ I NE

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Table of Contents for the Digital Edition of Training Industry Magazine - March/April 2019

https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20210910
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20210708
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20210506
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https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20200910
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20200708
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20200506
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20200304
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20200102
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20191112
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20190910
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20190708
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20190506
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20190304
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20190102
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20181112
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20180910
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20180708
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20180506
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20180304
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20180102
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20171112
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20170910
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20170708
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20170506
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20170304
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20171112_se
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_20161112
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2016fall
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2016summer
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2016sales
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2016spring
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2016winter
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2015outsourcing
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2015fall
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2015summer
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2015leadership
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2015spring
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2015winter
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2014fall
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2014summer
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2014spring
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2014winter
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2013fall
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2013summer
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2013spring
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2013winter
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2012fall
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2012summer
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2012spring
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2012winter
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2011fall
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2011summer
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2011spring
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https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2010summer
https://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2010spring
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