Training Industry Magazine - January/February 2021 - 20

Leveraging Simple

Digital Card Games
to Teach Sales, Negotiation
and Leadership Skills
Byy K
B
Karl
arl K
Kapp,
app, E
Ed.D.
d.D.

There is something about sitting around
a table with friends, laughing and
giggling as you play your favorite card
game: the energy in the air, the crisp
feel of the cards, the sound of shuffling
the deck, the uncertainty of not knowing
what card you'll draw next. Playing cards
is a universal social experience. Almost
everyone, at some point in their lives,
has played a game of cards. It's for
this reason that often even the thought
of playing a card game conjures up
feelings of joy and connectivity.
Until the pandemic, card games for
learning were on the rise. However, with
social distancing requirements, physical
card games for learning ended. Now,
after several months of quarantine,
digital card games have surfaced as
an effective and motivating tool for
engaging dispersed learners.

Why Card Games
It may seem simplistic in an era of
highly immersive video games and
virtual reality goggles. But it turns out,
good, old-fashioned card games have

| 20

a number of advantages over complex
online games. These advantages reduce
the barrier of entry for playing digital
games, create a feeling of closeness
among geographically dispersed team
members, and cultivate a sense of
nostalgia and fun in online learning.
Card games also allow players to
practice skills over and over, without a
sense of repetition or exhaustion. Card
games are a great way to have learners
review materials, apply skills and learn
from their mistakes.
The sheer variety of card games almost
guarantees that leaners are generally
familiar with how card games work.
From Go Fish and poker to Magic the
Gathering and the original Pokémon
collectable card game, almost everyone
is familiar with at least one type of
card game.
This sense of familiarity makes that the
concept of playing a card game for
learning less strange or intimidating.
Learners quickly grasp the concept
of a card game, because they know
many card conventions already, such

as drawing cards, shuffling of the deck,
taking turns, laying down cards, and
other actions and rules. Players know
all of this information without having to
be taught. This means that onboarding
players is simple, and learners can
spend more time learning and less time
figuring out how to play the game.

Card games are a
great way to have
learners review
materials, apply
skills and learn from
their mistakes.



Training Industry Magazine - January/February 2021

Table of Contents for the Digital Edition of Training Industry Magazine - January/February 2021

The Rise of Virtual Learning
Table of Contents
Augmented Reality and the New Normal for Digital Learning
Online Learning Is More Than Video Conferencing
Virtually All of Them!
Leveraging Diversity and Inclusion in Virtual Training
The ABCs of Minimizing Sensory Overload
Leveraging Simple Digital Card Games to Teach Sales, Negotiation and Leadership Skills
Tomorrow's Learning Experience: 100% Digital and 100% Human
Measuing Virtual Training: Strategies for Success
The Best of Both Worlds: Bridging In-person Training into a Virtual Space
5 Trends that will Humanize the Future of Learning
Practice for Success: Sales Training Simulations Are an Essential Tool for Every Sales Trainer's Toolbox
The Engineering Art of the Interactive Narrative
Do's and Don'ts of Meaningful eLearning
The Rise of Virtual and Hybrid Classroom Delivery
There's a New Sheriff in Town: The Learner's Supervisor
Enhance Learning Agility and Innovation with Virtual Reality
Managing Your Virtual Learning Journey
Remote Work Accelerates eLearning Trends and Funding
Company News
Training Industry Magazine - January/February 2021 - Intro
Training Industry Magazine - January/February 2021 - 1
Training Industry Magazine - January/February 2021 - 2
Training Industry Magazine - January/February 2021 - CT1
Training Industry Magazine - January/February 2021 - CT2
Training Industry Magazine - January/February 2021 - The Rise of Virtual Learning
Training Industry Magazine - January/February 2021 - Table of Contents
Training Industry Magazine - January/February 2021 - 5
Training Industry Magazine - January/February 2021 - 6
Training Industry Magazine - January/February 2021 - 7
Training Industry Magazine - January/February 2021 - 8
Training Industry Magazine - January/February 2021 - Augmented Reality and the New Normal for Digital Learning
Training Industry Magazine - January/February 2021 - 10
Training Industry Magazine - January/February 2021 - Online Learning Is More Than Video Conferencing
Training Industry Magazine - January/February 2021 - 12
Training Industry Magazine - January/February 2021 - Virtually All of Them!
Training Industry Magazine - January/February 2021 - 14
Training Industry Magazine - January/February 2021 - Leveraging Diversity and Inclusion in Virtual Training
Training Industry Magazine - January/February 2021 - The ABCs of Minimizing Sensory Overload
Training Industry Magazine - January/February 2021 - 17
Training Industry Magazine - January/February 2021 - 18
Training Industry Magazine - January/February 2021 - 19
Training Industry Magazine - January/February 2021 - Leveraging Simple Digital Card Games to Teach Sales, Negotiation and Leadership Skills
Training Industry Magazine - January/February 2021 - 21
Training Industry Magazine - January/February 2021 - 22
Training Industry Magazine - January/February 2021 - 23
Training Industry Magazine - January/February 2021 - 24
Training Industry Magazine - January/February 2021 - Tomorrow's Learning Experience: 100% Digital and 100% Human
Training Industry Magazine - January/February 2021 - 26
Training Industry Magazine - January/February 2021 - 27
Training Industry Magazine - January/February 2021 - 28
Training Industry Magazine - January/February 2021 - Measuing Virtual Training: Strategies for Success
Training Industry Magazine - January/February 2021 - 30
Training Industry Magazine - January/February 2021 - 31
Training Industry Magazine - January/February 2021 - The Best of Both Worlds: Bridging In-person Training into a Virtual Space
Training Industry Magazine - January/February 2021 - 33
Training Industry Magazine - January/February 2021 - 34
Training Industry Magazine - January/February 2021 - 35
Training Industry Magazine - January/February 2021 - 5 Trends that will Humanize the Future of Learning
Training Industry Magazine - January/February 2021 - 37
Training Industry Magazine - January/February 2021 - Practice for Success: Sales Training Simulations Are an Essential Tool for Every Sales Trainer's Toolbox
Training Industry Magazine - January/February 2021 - 39
Training Industry Magazine - January/February 2021 - 40
Training Industry Magazine - January/February 2021 - 41
Training Industry Magazine - January/February 2021 - The Engineering Art of the Interactive Narrative
Training Industry Magazine - January/February 2021 - 43
Training Industry Magazine - January/February 2021 - 44
Training Industry Magazine - January/February 2021 - 45
Training Industry Magazine - January/February 2021 - Do's and Don'ts of Meaningful eLearning
Training Industry Magazine - January/February 2021 - 47
Training Industry Magazine - January/February 2021 - 48
Training Industry Magazine - January/February 2021 - 49
Training Industry Magazine - January/February 2021 - The Rise of Virtual and Hybrid Classroom Delivery
Training Industry Magazine - January/February 2021 - 51
Training Industry Magazine - January/February 2021 - 52
Training Industry Magazine - January/February 2021 - There's a New Sheriff in Town: The Learner's Supervisor
Training Industry Magazine - January/February 2021 - 54
Training Industry Magazine - January/February 2021 - Enhance Learning Agility and Innovation with Virtual Reality
Training Industry Magazine - January/February 2021 - 56
Training Industry Magazine - January/February 2021 - Managing Your Virtual Learning Journey
Training Industry Magazine - January/February 2021 - Remote Work Accelerates eLearning Trends and Funding
Training Industry Magazine - January/February 2021 - Company News
Training Industry Magazine - January/February 2021 - 60
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