GameCenter - April 2018 - 50

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PARTING SHOTS

DARRYL LONG
PRODUCER, FAR CRY 5

After the exotic locales we saw in Far Cry 3
and 4, why Montana now?
Darryl Long: At the beginning of development of the Far Cry games, we always look at
a bunch of different options in terms of where
we want to go next and what will provide the
right feeling of the game we want to make.
So, we already had the early idea of the story
and the cult, and we visited a few different locations, but when we explored Montana that
was it. We walked around and thought it was
amazing. It was so beautiful and so different
from the other locations we had gone to. The
game is about removing barriers for players
and allowing them to get into the game. It's
an FPS and the more we immerse you, the
better; and Montana is beautiful and full of
amazing people; and it was a perfect place to
drop players in to help them feel they can do
whatever they want.

"Some of the core
elements that have
always made Far Cry
great is the gunplay
and the movement,
and those are all part
of the immersion
we're going for..."

VITAL SIGNS
OCCUPATION
PRODUCER
GAME HIGHLIGHT S
FAR CRY 5, FAR CRY 4,
FAR CRY: BLOOD DR AGON, FAR CRY 3

WGC: What are some familiar Far Cry
gameplay elements fans can look forward
to? What are some new things they might
not expect?
DL: Some of the core elements that have
always made Far Cry great are the gunplay
and the movement, and those are all part of
the immersion we're going for and making
the player feel they're in the game: the way
the guns move, the way your hands move,
the way you use your fists. All of these are different ways for players to express themselves
without any barriers in the way. We've added
things like baseball bats and shovels to handto-hand combat and you can actually throw

50

F

ar Cry 5 looks to give players another
thrilling adventure, but one that hits
closer to home. Set in the wilderness
of Montana, players will be tasked with taking
down the Eden's Gate compound and cult
leader Joseph Seed. To learn more about how
you can accomplish this goal, we spoke with
producer Darryl Long.

them. Players will recognize the core gunplay,
but the experience of the game itself [is] to
disrupt the in-game economy of the cult.
So, players will see that familiar gunplay, but
there's something very different about the
way you utilize it.
WGC: Why go with a silent protagonist in
this version of Far Cry?
DL: It was in service to player immersion.
We wanted to remove any barrier from the
game that might draw players out of the
experience and for those of us who debated
this decision, we realized every time a player
talks in a game and it's not what the player is
thinking in that moment, it pulls you out of
that moment.
WGC: Joseph Seed is the main antagonist
of the game, but he has his three lieutenants, or, "heralds" in the game. What do
they bring to the game's structure?
DL: The cult started as a small farm in Hope
County and then just grew until it controlled
almost the whole governance of the area.
So, Joseph gave each herald a task, and in
the game there's an entire economy around
those tasks. Faith's job was to use a drug -
we call it Bliss in the game - and use that
to get people to forget their worries and
indoctrinate them into the cult. Jacob was a
military washout, so his job was to train the
army of the cult. The player going into Eden's
Gate triggers in Joseph's eyes what he calls
The Collapse. When that happens, Joseph
then calls on John, whose job it is to do the
reaping and collect all the food, water, guns
and everything else they think they need to
survive. So each one is collecting what they're
supposed to and storing them in these huge
bunkers and each herald has a different
mission. And you can see all that movement
within the game.
WGC: Which gun-for-hire would you be in
the game?
DL: I would be Sharky because of the attitude. He has an attitude about everything
and is sarcastic like me.


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