GameCenter - Issue 65 - 32

WHAT A WAY TO
MAKE A LIVING
Control follows Jesse's first day on the job
as director of the Federal Bureau of Control,
but everyone else has been an employee
at the Oldest House for a good long while.
That's probably why, as you'll notice, the
staff there isn't too surprised when the Hiss
start to take over their friends' minds.
"The Bureau has been studying supernatural phenomena for a while, and they're
within a place of power that is inherently
strange, so their tolerance for strangeness
is a little bit higher," narrative designer
Brooke Maggs said.
Game director Mikael Kasurinen expanded on the idea that the Bureau's employees
know what they're getting themselves into
when they sign up for the job.
"It's like people who work for the CIA," he
said. "You go there for a reason. Your heart
is already into the kind of idea of what
they're doing."

figure out that role because they're all looking
at her now to deal with this supernatural force."
Thankfully for Jesse, the director's service
weapon is more powerful than it looks. While
it takes the form of a standard pistol, Jesse's
weapon actually has several different firing
modes that make it basically the Swiss Army
knife of guns. With the press of a button, Jesse
can switch between a high-powered revolver
round, a devastating shotgun blast, and more.
Another advantage of carrying a supernatural weapon around is that you don't need to
scrounge for ammo, since it recharges over
time.
Jesse's other weapon is, well, herself. In a
similar way to how the director's gun chooses
her, Jesse will also encounter several objects of
power while exploring the Oldest House, and
these will grant her new abilities that she can
use to fight the Hiss. Some of these abilities,
like telekinesis, give her additional offensive
power that she can rely on when her gun is
recharging, while others can help her defend
herself in a fight. One of our favorites is her
shield ability, which lets Jesse psychically grab
random junk from the environment and form
it into a barrier that blocks incoming fire.

While it takes the form of a standard pistol,
Jesse's weapon actually has several different
firing modes that make it basically the Swiss
Army knife of guns.
32



GameCenter - Issue 65

Table of Contents for the Digital Edition of GameCenter - Issue 65

Contents
GameCenter - Issue 65 - 1
GameCenter - Issue 65 - 2
GameCenter - Issue 65 - 3
GameCenter - Issue 65 - Contents
GameCenter - Issue 65 - 5
GameCenter - Issue 65 - 6
GameCenter - Issue 65 - 7
GameCenter - Issue 65 - 8
GameCenter - Issue 65 - 9
GameCenter - Issue 65 - 10
GameCenter - Issue 65 - 11
GameCenter - Issue 65 - 12
GameCenter - Issue 65 - 13
GameCenter - Issue 65 - 14
GameCenter - Issue 65 - 15
GameCenter - Issue 65 - 16
GameCenter - Issue 65 - 17
GameCenter - Issue 65 - 18
GameCenter - Issue 65 - 19
GameCenter - Issue 65 - 20
GameCenter - Issue 65 - 21
GameCenter - Issue 65 - 22
GameCenter - Issue 65 - 23
GameCenter - Issue 65 - 24
GameCenter - Issue 65 - 25
GameCenter - Issue 65 - 26
GameCenter - Issue 65 - 27
GameCenter - Issue 65 - 28
GameCenter - Issue 65 - 29
GameCenter - Issue 65 - 30
GameCenter - Issue 65 - 31
GameCenter - Issue 65 - 32
GameCenter - Issue 65 - 33
GameCenter - Issue 65 - 34
GameCenter - Issue 65 - 35
GameCenter - Issue 65 - 36
GameCenter - Issue 65 - 37
GameCenter - Issue 65 - 38
GameCenter - Issue 65 - 39
GameCenter - Issue 65 - 40
GameCenter - Issue 65 - 41
GameCenter - Issue 65 - 42
GameCenter - Issue 65 - 43
GameCenter - Issue 65 - 44
GameCenter - Issue 65 - 45
GameCenter - Issue 65 - 46
GameCenter - Issue 65 - 47
GameCenter - Issue 65 - 48
GameCenter - Issue 65 - 49
GameCenter - Issue 65 - 50
GameCenter - Issue 65 - 51
GameCenter - Issue 65 - 52
https://www.nxtbookmedia.com