GameCenter - Issue 66 - 14

FIVE to PLAY

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ONE

CALL OF DUTY: MODERN WARFARE
JOEL EMSLIE, STUDIO ART DIRECTOR, INFINITY WARD

"All of the new Modern Warfare is meant to be cohesive. Single-player is cinematic and tells
a new story that supports the other modes. When we started to build out multiplayer, we
wanted a way to communicate some context; why two opposing factions were at a location
squaring off against each other. In one MP map from the cliffside you can actually see a single-player location down below and recognize that these two places exist in the same region.
As for new gameplay elements, in single-player, we went to great lengths to dig deep into the
behavior of our AI friendlies and enemies. This is something that we had to revamp because
of our one-to-one scale used to make the environments feel real. And with multiplayer, 2v2
'Gunfight' was an experimental mode that quickly became a studio favorite. It has the spirit of
older first-person shooters from the '90s that we all loved."

14

FAC T FILE
PUBLISHER AC TIVISION
DE VELOPER INFINIT Y WARD
PL ATFORMS XBOX ONE, P S 4, PC
RELE A SE DATE 10.25.2019


https://www.walmart.com/cp/call-of-duty/5120157

GameCenter - Issue 66

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