GameCenter - Issue 66 - 35

U

bisoft generally likes to play it safe
with its major properties. Far Cry, for
instance, hasn't changed that much
in the last decade or so. But every so often a
game like Assassin's Creed Origins, Ghost Recon
Wildlands, or Rainbow Six Siege will come along
and completely change a franchise's trajectory.
Watch Dogs: Legion looks to follow that
example. The upcoming third game in the
series completely blew up expectations by
announcing that players will be able to recruit
and play as anybody they encounter in the
game's near-future version of London.
This isn't just a gameplay gimmick. Playing
as anyone is rooted in the series' overarching
narrative. London is on the verge of a pure
autocratic take over, with the government
employing massive state surveillance efforts

The upcoming third
game in the series
completely blew
up expectations by
announcing that
players will be able
to recruit and play
as anybody they
encounter.

and private armies to control the increasingly
agitated populace. In response, DedSec has
grown from a local hacktivist group to a full-on
resistance movement.
"We felt that as we moved into a game
universe where the stakes are much higher,
it made sense to have an even bigger team,"
Watch Dogs Legion creative director Clint Hocking said. "Once we had the vision that DedSec
would be a resistance movement, it became
clear that recruiting people from the open
world made the most sense."
One lingering question remains, and that's
how developer Ubisoft Toronto plans on
telling a compelling story when you don't
technically have a singular main character.
Whether it's the original game's Aiden Pearce
or especially the sequel's Marcus Halloway,
Watch Dogs has been known for its iconic protagonists. In Legion, instead of building attachments to specific characters, Ubisoft is banking
on players creating their own heroes.

35

LONDON
CALLING
In addition to its hacking-based gameplay,
Watch Dogs has garnered much acclaim
for how it recreates its real-world settings.
Legion looks to continue this trend with
London, and a lot of work went into nailing
the feel of that great city.
Creative director Clint Hocking
explained that many of Ubisoft Toronto's
team members are from the U.K., as are
their developing partners at other Ubisoft
studios, most notably Ubisoft Reflections.
Beyond that, Hocking said that the team
"completed research trips to London,
where we met with dozens of different
people from all walks of life to get inside
information, and to come to understand
London and the U.K. from a huge range of
different perspectives."
Besides just being one of the most
populated cities in the world, there are
significant narrative implications to setting the game across the pond, Hocking
explained.
"London is one of the most iconic cities
in the world and has the most surveillance.
It's bursting with history, diverse culture
and has been at the forefront of society
and technology for hundreds of years. For
the themes of Watch Dogs: Legion, it was an
excellent fit."



GameCenter - Issue 66

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Contents
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GameCenter - Issue 66 - Contents
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