GameCenter - Issue 66 - 36

"When you get a cutscene, it stars the
character you recruited as your hero," Hocking
explained, "and includes their voice, their
clothes, their unique dialogue, their individual
animation style, movements, performance,
and everything else-whether that's a former
MI5 action hero, or a granny you saw feeding
pigeons in the park-or anyone in-between.
We think players will be really invested and
have a lot of fun building their DedSec groups,
while progressing through the rich storyline."
One way that players will be able to invest
in their characters, beyond emotional attachment, is in Legion's light RPG elements. It

doesn't sound like each individual character
will have as deep a progression tree as Marcus
did in Watch Dogs 2, but Hocking confirmed
that in Legion, "characters can level up individually, and earn new abilities and perks. On
top of that, DedSec itself levels up as well,
giving new tools and capabilities to all of your
operatives-so in addition to just leveling your
individual characters, you also get to engage
with leveling up and customizing your team
as a group, even if you haven't played as some
of your other operatives as frequently." Players

Deep down, Legion
is still a Watch Dogs
game, with the same
kind of tried-and-true
hacking and action
you'd expect.
36

can also lose characters with Legion's new permadeath system, so keeping characters who
you've progressed alive will create an even
deeper emotional connection to the world.
Deep down, Legion is still a Watch Dogs
game, with the same kind of tried-and-true
hacking and action you'd expect. But the third
game in the series also marks a leap forward
technologically and artistically. Ubsioft likes
sticking to a formula, but Watch Dogs: Legion
is looking to prove that it's still not afraid to
innovate.



GameCenter - Issue 66

Table of Contents for the Digital Edition of GameCenter - Issue 66

Contents
GameCenter - Issue 66 - 1
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GameCenter - Issue 66 - Contents
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