GameCenter - Issue 66 - 44

backgrounds seen from set camera angles, the
world is now fully built and explorable in 3D.
Enemy encounters are always visible beforehand, with combat occuring right where you
were standing without any loading or warping
to separate battle-specific locations. And, in
Final Fantasy tradition, there will even be a
minigame or two to discover around Midgar,
such as relaxing with a game of darts, or working out with a trainer at the gym.
Once you're locked in combat with one or
more foes, Final Fantasy VII Remake truly stands
apart from its original self. Whereas Final Fantasy VII was completely focused on turn-based
battles, here we get a hybrid system of sorts,
one that's both incredibly fun and also surpris-

ingly deep. Unleashing standard attacks will
be as simple as repeatedly pressing the Square
button on your DualShock 4. Don't worry,
though: Square Enix hasn't forgotten Final Fantasy VII Remake's RPG roots. As your characters
attack they'll earn ATB charges, which you can
spend to unleash abilities, cast spells, or use

Once you're locked in combat with one or more
foes, Final Fantasy VII Remake truly stands
apart from its original self.

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44

items. And it wouldn't be a Final Fantasy game
without those all-powerful summons. When
Cloud and company are in a bind, they'll be
able to call upon allies such as the smouldering Ifrit or the ice queen Shiva.
Promising a well-balanced mix between
new ideas and nostalgia, Final Fantasy VII
Remake is set to remind everyone why the
original game was such a groundbreaking RPG
to so many longtime fans. And it'll no doubt
win over a whole new generation of players in
the process.



GameCenter - Issue 66

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