GameCenter - Issue 70 - 37

CREATURE
FEATURES
The Last of Us Part II's remarkably
lifelike animation isn't limited to human
characters. To help ensure the world feels
fleshed out, the team also used motion
capture technology to record the movements of a variety of animals, bringing
them into the studio for special recording
sessions.
Of all these animals, dogs appear to
be the most frequent inclusion with the
biggest effect on gameplay-the tactical
canines are a new enemy type that can
sniff you out during combat. The team also
mocapped horses, which Ellie rides at multiple points throughout the story. Lastly,
Naughty Dog apparently brought a pig
into the motion capture studio, though it's
not clear if or how the critter will appear
in the final game. (We keep tweeting at
writer and director Neil Druckmann to give
Ellie a talking pig sidekick named Hammy,
but that seems like a longshot.)

intense combat we've played dwarfs
anything in the first game in terms of
scope, and enemy AI has gotten a
serious upgrade. There's also at least
one new infected type, the Shambler,
which spits out acid when you get
too close and explodes on death,
forcing you to stay on the run.
The wait for The Last of Us Part
II has been a long one, but it's
finally almost over. From what we've
played, fans have every reason to be
hopeful that Naughty Dog will once
again deliver a thrilling capstone to
a entire console generation. And in a
world as bleak as Ellie's, hope counts
for a lot.

may/june 2020

37



GameCenter - Issue 70

Table of Contents for the Digital Edition of GameCenter - Issue 70

Contents
GameCenter - Issue 70 - 1
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GameCenter - Issue 70 - Contents
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