GameCenter - Issue 70 - 50

parting shots
GAME HIGHLIGHTS
RESIDENT E VIL 2
SHINSEK AI: INTO THE DEPTHS

added the Quick Step and Perfect Dodge
gameplay mechanics. They help change up
the dynamic of how you approach combat
and traversal.

1 on 1

PETER FABIANO
PRODUCER RESIDENT EVIL 3

With last year's Resident Evil 2 remake, Capcom once again redefined a genre
it had itself created with a new twist on survival horror that excited and terrified
fans around the globe. Even more shocking than that game's terrors was that the
company would be back just a year later with an equally impressive retelling of the
next chapter in the series, Resident Evil 3. To get the inside scoop on Jill's return to
the mean streets of Raccoon City, we barred ourselves in a safe room with producer
Peter Fabiano to pick his brains before the zombies could come for them.

WGC: After the huge success of the Resident Evil 2 remake, can you tell us a bit
about the effort that's now been put into
bringing Resident Evil 3 back for a new
generation?
Peter Fabiano: We certainly did our best
to deliver a high-quality experience on par
with last year's reimagining of Resident
Evil 2. You can expect quality graphics and
intense feelings of suspense thanks to the
use of RE Engine and an over-the-shoulder
camera. We wanted to modernize while
maintaining the essence of the original
game, and were fortunate enough to

You can expect quality
graphics and intense
feelings of suspense
thanks to the use of RE
Engine and an overthe-shoulder camera.
50

have some of the staff who worked on the
original Resident Evil 3: Nemesis-including director Kiyohiko Sakata-to help make
this a reality.
WGC: One of the unique elements to
Resident Evil 3 is that it takes place more
on the streets of Raccoon City, instead of
inside any particular building. How does
this change the atmosphere and gameplay of the adventure?
PF: Resident Evil 2 had claustrophobic
spaces within the confines of the Raccoon
Police Department. With Resident Evil 3,
we had to balance out both interiors and
exteriors. Since you are walking throughout more open spaces within the city itself,
we had to work within those parameters to
maintain a sense of suspense and survival
horror. You'll find that even though you are
outside, you never know where enemies
might be lurking and we can play a lot
with lighting and audio to keep up that
feeling of tension. You'll also notice that we

WGC: Resident Evil 3 focuses on fanfavorite series heroine Jill Valentine. How
was she updated for the modern era?
PF: Jill has always been a strong character
with the wherewithal to get through tough
situations. She's still the Jill everyone
knows and loves, but we were able to
bring out a lot more of her personality
thanks to her redesign, as well as modern
performance capture and voice over. You'll
see a lot more developed characterization, especially with her dialogue and back
and forth with [U.B.C.S. mercenary] Carlos
Oliveira.
WGC: Of course, we can't talk about the
game without mentioning the menacing
Nemesis. While it might seem easy to
compare him to Resident Evil 2's Tyrant,
how does he differ in terms of threat and
abilities compared to his predecessor?
PF: Both pose threats in their own right,
but you'll quickly realize that Nemesis is
faster and more agile than his RE2 counterpart. He can use his tentacles to grab
Jill or quickly cover long distances, which
can add a terrifying element of surprise
when he suddenly appears near you. Let's
not forget that Nemesis can use weapons
like rocket launchers and flame throwers,
demonstrating his higher level of intelligence. Although Nemesis is a bioweapon
prototype, he's an evolution of a Tyrant
with a few extra tricks up his sleeves.
WGC: If you had to survive the zombie
breakout in Raccoon City, how do you
think you'd fare?
PF: Though I've been in crisis situations before, I don't have much training in firearms,
so I certainly don't think I'd survive too long
alone. If I could call on anyone [to help me],
I think it'd have to be Jill, especially given
how resilient and dependable she is-not
to mention how much time I feel I've spent
with the character. She knows the city well
and is highly trained, so I can't think of
anyone better.


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GameCenter - Issue 70

Table of Contents for the Digital Edition of GameCenter - Issue 70

Contents
GameCenter - Issue 70 - 1
GameCenter - Issue 70 - 2
GameCenter - Issue 70 - 3
GameCenter - Issue 70 - 4
GameCenter - Issue 70 - 5
GameCenter - Issue 70 - Contents
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